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Run Clickteam Fusion Games On

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Press image demonstrating the interface.
Developer
Status

Active

Initial ReleaseBuild 280 12/2013
Latest ReleaseBuild 287.9 12/2016
Beta ReleaseBuild 288.1 02/2017
Platforms
Languages English
Français
Japanese
Links
Predecessor

#!/bin/bash # Date: (2020-07-04) # Last revision: see the changelog below # Wine version used: see the changelog below # Distribution used to test: Ubuntu 20.04 64 bits (Linux kernel v5.4), GPU: Intel HD Graphics 4000. Is there a simple way to make my game frame rate independent? I'm making a bullet hell at the moment and with the amount of bullets there can be, the frame rate can drop pretty hard on lower end computers. This makes the game literally run slower and breaks a lot of stuff with my game, I would like the game to run at the same speed regardless of the frame rate. We are Clickteam, Creators of Multimedia Fusion 2, Kilk & Play and Clickteam Fusion 2.5, Ask us Anything AMA (self.IAmA) submitted 6 days ago by Kisguri We have been developing the 'Click' line of programming tools enabling anyone to create 2d games or apps with ease, This week our newest version comes out and we are in this weeks Humble. I saw some clickteam fusion 2.5 games on the switch eshop, (the five nights at freddy's series and freedom planet for example), and I want to know how to port a clickteam fusion 2.5 game to switch, do I need to have an expansion pack, do I need to contact someone from clickteam, and how miuch money do I need to port?

Clickteam Fusion 2.5, or simply Fusion 2.5 is an upgrade from Clickteam featuring a highly optimised runtime and new exporters. It is the successor to Multimedia Fusion 2 and marks an end to the The Games Factory brand. Likewise with Multimedia Fusion 2, there are multiple editions of the software, sharing the same interface but have different runtime agreements and features.

The software is compatible with previously saved MFA files, but once saved, cannot be opened in MMF2. Most extensions will continue working without needing updates from the developer. Extensions that were broken have since been fixed.

Contents

  • Upgrading from previous versions
    • New features
  • Editions

Upgrading from previous versions

New and refined features have been implemented with Fusion 2.5, here is a summary of them:

New features

General / Runtime

  • Dropped the name 'Multimedia'.
  • Integrated Unicode, HWA and language support.
  • Improved User Interface, such as:
    • Better docking features
    • More organised properties window
    • Skins
  • Better compression of MFA files (particularly images containing alpha channels)
  • Integrated Box2D Physics (7 new objects)
  • New expressions for the System Object - Distance and Angle expressions.
  • New events for the Timer Object - 'Fire event after' and 'Fire N events every M events'.
  • New 'For each object' actions and conditions.
  • New 'Create by Name' action.
  • Faster loops.
  • Multiple Touch Object has gesture recognition.
  • Debugger size and position is saved, as well as remembering objects in last session.

Frame Editor

  • Supports frames larger than 32767.
  • Status bar displays size and position of selected object.
  • Paint tool (in toolbar) allows placing multiple objects into the frame without losing the selection. (old K&P/TGF1/C&C behaviour)
  • Can hide or lock layers from the Layers bar.
  • Extension Manager to download extensions from the server.

Event Editor & Event List Editor

  • Skins can change the look, colours and icons.
  • Scrolling is pixel-precise.
  • New 'Find Event' / 'Find Object' commands.
  • Event lines can be temporally disabled.
  • Columns and rows are highlighted depending on the cursor's position.
  • Tooltip shows for the current object at the top of a highlighted column.

Expression Editor

  • Object list is displayed for easy access for an object's expressions.
  • Menus can pop up either left or right clicks.
  • TAB key jumps to the next non-defined parameter.
  • New toolbar and features (such as changing font size and formatting)
  • Expressions are easier to read by lacking restricting on spaces.
  • Working undo and redo.
  • New buttons for Random and Random Range.
  • Real time syntax checking, with red/green colours.
  • New 'Where?' button can indicates a syntax error.

Picture Editor

  • Files can be dropped into the editor.
  • Improved import/export features - such as sprite sheets, setting the hotspot at predefined positions and cropping)
  • Drawing colours can be swapped.
  • Zoom is now done at the mouse position.
  • New 'G' button centers to the mass of the image.
  • New RGB and hexadecimal colour edit boxes.

Changes

  • The software, as well as EXEs produced will no longer run on Windows 9x, Windows NT 4.0 or Windows 2000. Windows XP SP3 or higher is required.
  • Vitalize! and Java has been dropped, but still can be built if Multimedia Fusion 2 is installed on the same machine. A checkbox called 'Show deprecated build types' will appear.
  • If you had the Unicode exporter for MMF2, it will no longer work in MMF2.
  • Exporter installations for MMF2 will require new ones for Fusion 2.5.
  • MFA files created in Fusion 2.5 and not compatible with MMF2. The software will automatically create a backup when opening MMF2-based MFA files for the first time.

Interface

As with Multimedia Fusion 2, the editor is split up into various interfaces, used in order to modify different aspects of applications or games.

  • Storyboard Editor - For modifying frames and their fade transitions.
  • Frame Editor - For modifying the objects, extensions and appearance of a frame.
  • Event Editor - For defining the logic of the program, through actions, conditions and events.
  • Data Elements - For modifying samples, binary data and external files used in a application.
  • Toolbars - A customizable dockable interface throughout the program.

New in Fusion 2.5:

  • Skins - For theming Clickteam Fusion 2.5.

Standard/Developer Only:

  • Event List Editor - An expanded view to see conditions and actions.

Editions

Developer

This is the complete version of the software, including a runtime that permits you to distribute credit-free, royalty-free. It also allows the use of Developer only extensions. The user will see a purple logo.

Standard

This still features the same interface from the Developer edition, but is much more affordable and doesn't work with Developer only extensions and requires the user to credit Clickteam with a 'Made with Fusion' logo somewhere in their product. Users who purchase this product will see a red logo.

Free

A freeware version of Fusion 2.5 that exports to HTML5 with limitations. The user is allowed to distribute any creations they create, and it forces a splash when the exported HTML5 application is ran. Users of this product will see a silver logo.

Limitations of the free version editor:

  • You cannot load more than 1 application in the editor.
  • Global events are disabled, as well as object behaviours.
  • You cannot install other type of objects with the Extension Manager.
  • You cannot export images with the Picture Editor.
  • You cannot export or replace sound samples or music files with the Data Elements editor.
  • Plus the restrictions of the limited HTML5 Exporter. (Thread)

Comparison

While all editions of the product share the same interface, the Developer version has more features and capabilities as well as the royalty, logo and credit free Runtime Agreement and the Free version only works with the limited HTML5 exporter and has other limitations.

Exporters

An exporter enables a user to build an application or game to a different platform. These can be optionally purchased and allow developing for more than one platform (the default being Windows or Mac, depending which editor you purchased). Extensions may be incompatible and/or behave differently with exporters due to code differences, so it is essential to check the compatibility between them first.

Run Clickteam Fusion Games Onto

See the Exporters page for a list of current exporters.

Mac Editor

Due to heavy roots with Microsoft Windows, it is not technically possible for a native port of the editor. Instead, Fusion is bundled inside a Wine wrapper powered by WineSkin. The exporters available today work on the Mac version with minimal fuss. Some exporter dependencies (such as the Android SDK and Java JDK for the Android Exporter) crossover with OS X's version, eliminating the need for a separate Windows copy.The Mac Export Module comes built in with the Mac Editor (as well as the normal Windows and limited HTML5 exporters).

Everything you need to know about the Fusion software, including toolbars, menus and all the editors.

Toolbars

Main Toolbar

This is a summary of the icons and functions that appear on the main toolbar in Fusion.

Navigate Toolbar

This is a summary of the icons and function that appear on the main toolbar in Fusion.

Run Toolbar

This is a summary of the icons and functions which appear on the Run Toolbar in Fusion.

Workspace Toolbar

This is a summary of the features on the Workspace Toolbar in Fusion.

Properties Toolbar

A description of the items available under the Properties Toolbar in Fusion.

Editors

Storyboard Editor

A detailed analysis of how the Storyboard Editor works in Fusion, and how to get the best out of the options available.

Frame Editor

This is an analysis of the Frame Editor and how to use it to create and arrange the elements of your game.

Event Editor

An overview of the Event Editor and how to get the most out of the toolbar and menus.

Event List Editor

Run Clickteam Fusion Games On
This is an overview of the Event List Editor in Fusion

Expression Editor

An overview of how the Expression Editor works in Fusion.

Properties

Properties Overview

An overview of the Properties in Fusion, and what they can do for your game.

Events

Understanding the Events

An overview of events, conditions, actions and functions

Understanding the Conditions

An overview of events, conditions, actions and functions



Objects

Objects

an overview of the many objects contained within Fusion

Preferences






Preferences - Event List Editor

An analysis of the Event List Editor Preferences tab

Miscellaneous

Unicode Support

An analysis of the support for Unicode characters within Fusion.


Movements

Physical Movements

A detailed look at all the Physics objects to be found in Fusion.

Non-Physical Movements

A detailed look at all the Physics objects to be found in Fusion.

Runtime Options Properties

An overview of the Runtime Options properties available in Fusion.

Alterable Values Properties

A detailed look at the Alterable Values properties to be found in Fusion.

Events Properties

Run Clickteam Fusion Games Once

A detailed look at the Events properties to be found in Fusion.

Run Clickteam Fusion Games Only






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